There was a period, long ago, in gaming history where online shooters were about skill and knowing the map. Everything was fair and balanced. No player started out with any advantages over his or her opponents. We had an equal distribution of fun.
Things have changed thanks to the new breed of online shooters in the vein of Battlefield and Call of Duty. These two franchises have changed the gaming landscape to the point that the top 1% of online players now control over 50% of the weapons and upgrades at the start of every match.
Maps are no longer flush with weapons and powerups for anyone to take. Instead, players are incentivised to spend hours on end leveling up so they may gain access to equipment inaccessible to new players. This gives an unfair advantage to players born with more time to spend on the game.
Instead of fair and balanced gameplay, EA and Activision have subsidized these top players to the point that they are nigh untouchable unless one is willing to grind through the maps as cannon fodder for the top 1%. As if starting with superior equipment wasn’t enough, the 1% have an easier time of racking up killstreaks, providing them with even more tools of destruction to reign down on the 99%. In a game that is supposed to be about true competition, it seems that the 99% don’t stand a chance against their subsidized overlords.
Why all these subsidies? Shouldn’t a player’s value be intrinsically defined by his or her own skill?
It’s time to end this madness and turn back to our roots. We need to rise up and #OccupyMultiplayerShooters until our demands are met with a return to the days of fair and balanced gameplay!