Category: Gaming


Tolin’s Journal #1

My friends and I are about to embark on a Dungeons & Dragons adventure. This is my first one, so I am more than excited. After filling out my character’s sheet and learning more about him, I stumbled upon his journal and figured I would share it with the world. It is a story of love and loss, death and new life.

 

My Dear Ilanna,

This journal will keep my mind occupied during my pursuit of your captors. Your house may have forgotten you, but I never will. I will write as often as I find time to keep your memory fresh. Those who stole you away will answer to me. When that day of retribution comes, they won’t face a scared little boy, but a fierce and powerful necromancer.

We were so close once, but I never told you my own history. I read everything about your own house, but failed to pen my own accounts. Of course, I never had a reason until you were stolen; my story isn’t notable in the slightest. This first entry is dedicated to my past so that when we are reunited, you may know me better.

I grew up a farmer with my hands in the dirt. Most people treat the ground beneath them with contempt and regard low-born farmers only slightly higher. My father treated it with proper respect. “We are the unsung heroes of the kingdom, son. Our grain is its lifeblood and the dirt we trod gives us a quiet power,” he would say to keep me from cursing my station every time we worked in the fields.

I couldn’t have asked for a better father. Smart in his own way, he taught me how to make even the most stubborn bit of dirt grow whatever we needed it to. He was also literate enough to show me basic lettering. I quickly fell in love with the written word and spent my nights in the town’s library searching for the oldest of its dusty tomes. To a 9 year-old boy, a three-story inn converted to a library was an infinite hall of wisdom. My first year there, my knowledge increased 100-fold.

When I could tear myself away from the fields or the library, I dreamed of riding off to adventures beyond the mountains surrounding the Valley. Day after day my friends and I watched with awe as iron clad knights rode through our town gathering supplies for the standing armies of Lord Chaxon. If we were lucky, we could surround one and have him regale us with tales of dragons, orcs, and elves. Wide-eyed at how many accomplishments a single knight made, we vowed to join the service of our Lord when we came of age.

Under the eye of my father, I diligently applied myself to our fields and used every bit of knowledge I could scrape out of the library’s books. When I was just 11, I convinced my father to hire out more hands saying that we could run our farm like the lending houses. He always said our crops were better than gold, so I treated them as such. Soon our farm grew to become the largest in the Valley. Even the lending houses became jealous of our success.

We reveled in our success for two more years before the knights rode into town in force. I remember it was late at night and I was balancing our ledgers by candlelight. The hillside burst into flames as an army of torches bobbed our way. My father and I rushed outside along with the rest of the town to greet the news.

I instantly noticed how strangely the knights rode. They lacked the typical heavy gait I had seen all my life. Their armor didn’t fit either. The heavy plates clanged together too loosely. Dark premonitions twisted in my stomach.

Even stranger, I noticed patches of light ignite high up in the mountains. My entire life these mountains were the sentinels that kept me safe from the outside, but now they appears as menacing wolves ready to consume the Valley. Squinting at the lights, I barely made out the shapes of towers and keeps carved out from the mountainside. I looked back to the riders drawing closer to us, putting the pieces together in my mind.

“It’s an Elven ambush!” I screamed out into the night. Excitement hit fever pitch and my shouts drowned in the noise. I turned and ran back to the safest place of my childhood-the library. The moment I reached the door, I heard the first of the screams. For as long as I live, I won’t be able to get those sounds out of my head.

I cowered in the darkest corner I knew of, crying through my fear. I hadn’t even tried to warn my own father; I had just ran away. I sat there listening to the ambush riders working through the town, destroying everything I loved. The knights I had admired all my life failed in their service to our Lord.

I cursed myself for not having seen the signs earlier. Lord Chaxon’s relationship with the gray elves had grown tenuous in recent years. Rumors spread of impending war, but I didn’t know what to make of them. My father didn’t trouble himself over them, so why should I?

In the months leading up to this, we hadn’t seen any knights ride through for resupply. I falsely assumed they were off fighting for our Lord, but hadn’t considered what would happen should they lose.

Fear kept me awake for the rest of the night. In the early morning hours, the sounds of battle all but disappeared. I peeked out a few windows before walking outside into an empty town. Curious it hadn’t been burnt to the ground. Even more curious was the lack of bodies. I had expected to see the streets overflowing, but saw nothing.

I ran back to my home in search of my father, but it too was completely empty. I combed the entire town, but found nothing. Death had swept through, leaving me untouched.

This is all I can bear to write now. Just remembering the loss of my father awakens too much pain within me. Fear not, my love, I did overcome my fear.

 

Tolin Naihim – Death’s Neglected Son

#OCCUPYMULTIPLAYERSHOOTERS

Yay protest time!Wake up sheeple of the gaming community! Your very online gaming freedoms are under attack even as I type this blog post. It’s time to #OccupyMultiplayerShooters!

There was a period, long ago, in gaming history where online shooters were about skill and knowing the map. Everything was fair and balanced. No player started out with any advantages over his or her opponents. We had an equal distribution of fun.

Things have changed thanks to the new breed of online shooters in the vein of Battlefield and Call of Duty. These two franchises have changed the gaming landscape to the point that the top 1% of online players now control over 50% of the weapons and upgrades at the start of every match.

Maps are no longer flush with weapons and powerups for anyone to take. Instead, players are incentivised to spend hours on end leveling up so they may gain access to equipment inaccessible to new players. This gives an unfair advantage to players born with more time to spend on the game.

Instead of fair and balanced gameplay, EA and Activision have subsidized these top players to the point that they are nigh untouchable unless one is willing to grind through the maps as cannon fodder for the top 1%. As if starting with superior equipment wasn’t enough, the 1% have an easier time of racking up killstreaks, providing them with even more tools of destruction to reign down on the 99%. In a game that is supposed to be about true competition, it seems that the 99% don’t stand a chance against their subsidized overlords.

Why all these subsidies? Shouldn’t a player’s value be intrinsically defined by his or her own skill?

It’s time to end this madness and turn back to our roots. We need to rise up and #OccupyMultiplayerShooters until our demands are met with a return to the days of fair and balanced gameplay!

Why I Love PC Gaming

pc gamingI am a huge fan of PC Gamer magazine and regularly listen to their podcast. Every week they get down into the nerdy abyss of PC gaming. On the most recent episode, they discussed why they love the PC as a gaming platform and encouraged us to share our own love of it.

Growing up, my parents never bought me a video game console out of fear that it would consume my life. I believe it had something to do with the fact that I turned into Gollum whenever in the presence of a console, so I can’t really fault them for being my own, personal Bilbo Baggins. However, when we got our first computer (a Packard-Bell with Pentium 133 mhz, Win95, 16mb RAM, and 1GB hard drive), I discovered a wonderful loophole in my parents’ console moratorium: computer games didn’t count as real video games.

From that point forward, I was a dedicated PC gamer. While my friends were playing classics like Super Mario 64, FFVII, and Twisted Metal; I was discovering Total Annhilation, Descent, and Heroes of Might & Magic II. Once able to taste the greatness and variety of PC gaming, I never looked back. 

Through my formative gaming years, the main reason I have come to love PC gaming is freedom. The PC is an open platform that welcomes innovation from gamers, software developers, and hardware engineers alike. Everyone has an equal opportunity to contribute to the worldwide PC gaming community.

Niche groups of PC gamers keep growing the platform through LAN parties and online communities. Only on the PC will you find dedicated gamers that will invest hours of their lives just to keep games alive and thriving. In fact, games like Descent and Mech Warrior are more than a decade old but still have active communities. Why do gamers ban together like this? Because they can. Freedom is the right of all sentient gamers and the PC knows this.

From the business side of the equation, many different companies are fervently engineering more ways to enjoy PC games and push the experience to new limits. The end result is a cornucopia of hardware configurations coupled with every game genre under the sun. We, the gamers, always win in this scenario. You want to run three 40-inch LCDs with 3D enabled on Crysis 2? You got it, but only with PC gaming.

Freedom and choice go hand-in-hand. PC gaming offers the freedom to choose what you play, how you play it, and how you take it to the next level in the community. Some may say that the PC has too much freedom, too many choices. Well, to these short-sighted naysayers, I say, ”NO”. As one of the forefathers of PC gaming once said: Give me liberty, or give me death! 

We need freedom to experience games the way we want to, not the way some corporate shill had decided for us! We need freedom to play late into the night with reckless abandon, uncaring about the light of morning! We need freedom to continue the gaming traditions of our forebearers! We need PC Gaming!

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MLG + Blizzard Fail

Major League Gaming Only a few short years ago, video games were seen as toys adolescents wasted thier summers on, but as an entire generation has grown up, so have their video game tastes. Now, gaming is ready for prime-time and has warranted the creation of Major League Gaming to represent the popularity of the professional gaming circuit here in the States.

I gathered a group of my friends and fellow StarCraft II fans and we attended the MLG season opening in Dallas this past weekend. We headed out expecting to see a full-throttle, professional StarCraft experience, but instead ran into a poorly organized event that left us all wishing the MLG and Activision-Blizzard took professional gaming more seriously.

When we arrived on Friday, everything ran as smoothly as expected. We saw some intense SCII action as the pros battled it out against each other to determine seating order in the tournament brackets. The commentators, DJ Wheat and Day9 were in rare form as they both entertained and brought excitement to the matches on the main stage.

We got up on Saturday talking over breakfast about the matches from the previous night and how we were going to attempt to emulate the strategies we saw into our own games. We whipped ourselves up into a mad whirlwind of pure StarCraft hype and could not wait to return. After spending lunch playing arcade games at Dave and Busters, we headed back to the Dallas Convention Center with just enough time to nab some good seating for the main stage.

At 5pm, when the professional tournament was scheduled to resume nothing happend. After 6pm rolled around with absolutely no word about what was going on, we were left to wonder and speculate with the other fans as to the problem. We contained ourselves for a few more hours as the commentators livecasted some replays until when at around 9pm, they finally brought up a live match on the main stage. We were pretty ravenous for some StarCraft II at this point and instantly forgave the MLG for leaving us out to dry for so long.

The players began their match only to be stopped a few minutes in due to lag. They tried to resume, but the lag still persisted, so they were forced to cancel the game on the main stage and move it to one of the other stations. We were outraged. It was only the second day of the tournament, we had been forced to wait for several agonizing hours, and there was still absolutely no communication from the MLG as to what was going on. Rumors circulated about how the ISP they were using was having problems, but no official word ever came out.

Activision-BlizzardThe real problem here is that StarCraft II has no LAN support. You are forced to keep an open internet connection so that the game can ping Battle.net every so often and if you should lose internet connectivity, the game will either lag or pause completely depending on how long you lose it. So, even though you own the game, Activision-Blizzard will not let you play it if you can’t constantly ask them for permission.

We had waited all of Saturday for the real tournament to begin only to be subjected to the technical difficulties of the MLG unable to comply with Activision-Blizzard’s absurd Battle.net policy. And this was not the first time. Last year, the championship match also experienced the very same problems. You would think the MLG capable of taking itself seriously enough to have these types of problems worked out, but apparently not.

What promised to be a fun weekend excursion devolved into waiting for nothing. After spending a decent chunk of money on gas and hotel rooms getting to Dallas, this was unacceptable so we went to politely ask for a refund. All the MLG said to us was ‘sorry about that’ before they refused to refund us our ticket prices.

Lets trace the chain of events here, shall we?

Someone at Activision-Blizzard says, ”Hey, we need to have complete oversight whenever someone plays StarCraft II. I know! Let’s forget taking the 15 minutes to create a LAN mode and make everyone connect to Battle.net! Plus, they will love having to connect to yet another social network!”

Then someone at MLG says, ”We need to have StarCraft II at our events. We will need to have constant internet connection, so we will just trust our ISP and local network infrastructure to handle itself without really testing anything.”

Then when the event comes up and the MLG network traffic gets slammed so hard that SCII games start lagging, the MLG guy says, ”It’s not our fault! It’s the ISP! Besides, its only a video game. No harm, no foul, right?”

I realize that there are a lot of factors here that stopped the MLG from broadcasting a game from the main stage, but seriously, they need to take their pro circuit more seriously. Video games are not just toys anymore. They require a tremendous level of skill that many of us will pay to watch those who have mastered it.

As it stands, the MLG and Activision-Blizzard need to work together to resolve these issues with StarCraft II. Both of their reputations will be hurt if they continue to let these kinds of failures circulate around. I know that I will not be going back to a live MLG event and if you were considering going, be aware that they may not treat you with the seriousness you deserve.

We are gamers and our professional events deserve all the attention and care other sporting events get!

 

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Here at the MLG

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Finally decided to nerd up my weekend by spending  it  in Dallas watching some pro Starcraft II tournament play. The Dallas Convention Center is full of the nerdiest crowd you will face outside Comic Con. Players are lining up to slaughter each other in a bid to determine who is the alienate digital commander.

Unfortunately my favorite race, the Protoss, are not faring too Well among the pros right now. Here’s hoping Sockeh can dominate later on!

Space Marine“I got your Zerg right here!”

Famous last words for a Space Marine. From that point on we were berated as some of the most lazy and incompetent soldiers in the galaxy. Millions of commanders sent us into battle as little more than cannon fodder for some crazy meat grinder campaign. We fight bravely and tenaciously to the death, but never fully receive the respect we deserve.

My name is Sergeant Duncan and I am one of the many Space Marines employed throughout the galaxy. I am here to set the record straight and earn your respect. As you can tell from my rank, I have survived many battles while seeing all my comrades fall by my side due to no fault of our own.

In short, we are driven to our stupidity from all the pressure we must endure. This is why it sucks to be a Space Marine:


Horrendous Engineering:

We are set up for failure from the very first time we put on our armor. We are told it is some of the most advanced technology the human race has ever seen, yet the ‘safety’ features that come standard are more like ‘quick death’ features.

I understand that you don’t really trust prisoners, but is that a good enough reason to install safety triggers on our weapons?

You see, as soon as we move, our weapons lock up and will not fire until we are completely stationary again. And I do mean completely stationary. ‘Rolling stops’ keep the weapon locked. They tell us this is to cut down on the ‘moving fire’ hazard and improve our accuracy, but really, it is just a way to ensure that our commanders have complete control over us.

Big Brother wants to micromanage us into our grave. You have no idea what it is like to come into a field of Zerg knowing you must remain completely still to kill them. It is a wall of death that you should easily be able to back away from while laying down suppressing fire, but can’t. And God help you if they try to flank.

The sad part is that our suits are excellent firing platforms. The internal gyros keep you nice and level when moving, so if they would just take these stupid ‘safety’ triggers off, everything would be fine. We would have pinpoint accuracy while on the move.

But what do I know? I am just an expendable resource.


Beaurocratic Unions:

As if our equipment wasn’t bad enough, we also have to deal with the blasted unions. Each unit type in our army has its own crazy union with its own insane rules. None of them work together, and they only work directly with the army commander.

Work permits control everything. You even have to obtain one to clean your weapon. You would think this only applies to non-combat situations, but you would be wrong. In battle, things get maddeningly stupid.

On the battlefield, you must obtain a fire permit to shoot at an enemy. The only exception is if you are being attacked, then you are free to defend yourself (something about media coverage and interference inspired this). Permits are transmitted digitally to our suits, but it is still a needless step in the heat of battle. Usually it is not the request time that takes so long, it is the response time.

Try to imagine standing watch on a platform while some of the rest of your company gets shot at down on the ground. You wish you could just help them out, but no you have to wait while you submit a permit request to your union lead, who then submits it to the army commander. Sometimes the army commander won’t even notice it and forces you to stand helplessly by as your fellow marines die off.

And don’t even get me started on the Fire Bat and Diamondback unions. They only work for Jim whats-his-face. I have never seen them deployed with any other commander.


Silly Deployments:

Common sense dictates that if you wish to take over a planet, you drop all your man power on the surface immediately. Well, apparently we can’t do that due to our incredibly inept engineers and the union they work for. They demand that we start out with a single command center and only call down the particular troops we need for our current situation. Plus, you have to build the construction facilities right there on the battlefield and employ the engineer union’s approved workers to even begin producing military hardware.

I mean, we can fly our huge space battlecrusiers a planet’s atmosphere, but we have to build them on the battlefied first? What is wrong with this picture? Everything. Enough said.

The only reason we have survived this long as a race is the fact that all of our enemies appear to be doing the same thing as well. I don’t know who decided this was how war should be waged, but it wasn’t a military commander. At least we are all on equal footing.

So, the next time you want to scream at us for our incompetence. Remember that we are people too and have a much worse job than you will ever know.

Last Weekend, after a few weeks on RTS hiatus, I fired up Supreme Commander 2 and went online to assert my dominance. I got demolished in a ranked 1v1 game, so I pushed through my shame and joined a 4 player FFA game. FFA is my absolute favorite way to play RTS online. You never know what to expect or who is going to win. It forces you to constantly think on your feet. I knew this game was going to be extra exiting as I was Cybran and the other three players were UEF (Blue, Purple, and Green).

I started off in the lower right-hand corner, focused on land assault and started applying pressure to Blue, on my left. Unfortunately for him, not only was I hammering him, but so was Purple from the north. It wasn’t too long until he was wiped out, which left me the opportunity to take out purple myself.

Purple had started building a new base in the middle of the map, so that was were I sent my massive land army. Stuff started blowing up as I nearly decimated his new base. He was well defended and was able to neutralize my army, so I pulled back into my base to regroup. That was when I noticed Green begin to stack up a huge army along my northern border.

Green had apparently grown unchecked as I and Purple had been too focused on each other. He began marching down with his army. Frak! Frak! Frak! He had three King Kryptors escorted by countless land assault bots. I had a couple of megaliths, but I knew I was doomed.

I almost considered attacking with my ACU and going down in a blaze of glory. Instead, I chose to flee and try to stay alive as long as possible. Flight won out over Fight this time. I pumped as many research points into the ACU category as I could. As I was chased by his overwhelming army, I ran into purple. With nowhere else to go, I was pinned between these two players with big armies. What could I do?

Lady luck smiled on me as the other Purple’s ACU happened to be in the same vicinity as me, so I poured as much firepower into him as I could while dancing around to avoid his return artillery fire. Both of our health bars receded to dangerous levels as we slugged it out at point blank range. My ACU’s tactical missiles saved the day and I took him out in a blinding explosion of awesomeness.

The resulting nuclear blast, red-lined my health, but also took out most of the Green’s pursuing army. I had taken out Purple who had overwhelming firepower all by myself. Holy frak was it awesome. Green’s King Kryptors eventually caught up to me and I lost, but I ended up coming in second place because I refused to give up. Take that as a life lesson.

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MechIn case you have been living under a rock lately like me, MekTek has released a free, updated version of MechWarrior4: Mercenaries. This release includes various patches to enable the game to work correctly on Windows Vista and 7. They have also worked tirelessly to keep the multiplayer spirit of the game alive and have plenty of online servers to frag your friends on.

MW4: Mercenaries still holds up extremely well, even 8 years since its first release. The gameplay is ferociously fun, and with a thriving online community, there has been no better time to relive this classic. Nothing beats suiting up in a huge walking tank and blowing up everything on your screen. Team with your friends and strap in for the ride of your life.

The graphics are indeed a bit dated, but bearable enough to have a really great time. Come to think about it, they are still better than PS2 or XBOX graphics, so if you enjoy classics on those old consoles you should have no problem here. A blocky walking tank is still a freaking walking tank with the firepower to level an entire city.

After spending some quality time this weekend playing online, I fully regret never buying this game when it came out. I vividly remember its release, telling myself that it was a must-buy, but alas, I never took the plunge. Now I am forced to contend with all of those wasted years since 2002. If you, like me, regret being left out, jump in now because it is never too late. As an added bonus, nostalgia is all the rage these days.

So, while we all wait crossing our fingers for the upcoming release of the MechWarrior reboot, we can fire up our old MW4 friend here to pass the time. See you on the battlefield.

Supreme Commander 2Alrighty, it has been nearly two weeks since the release of SupCom2 and even though I maintain a busy schedule, I was able to devote about 20 hours to this game. I am here to bring you my official take on it. This is not a review because there are already too many of those crawling about the interwebs that you can look up if you are so inclined. This is just me presenting what I think about it. 

First off, I have been following Chris Taylor since the old Total Annihilation days, so I am a long time fan of his work. In fact, TA remains one of my all-time favorite games. When he first announced Supreme Commander as the spiritual successor to TA, I was completely blown away and will never forget reading about it in PC Gamer. Supreme Commander went on to claim a special place in my heart. 

Naturally, I was equally excited when Supreme Commander 2 was announced. PC Gamer wrote about all kinds of cool stuff on the game and I hyped myself up. As soon as it was available, I pre-ordered. Unfortunately, I had to work ridiculously late on the release date, so I was not able to play it until a couple days later. 

Many of my fellow OG fans are already strongly voicing their opposition to the game due to the retardly simple resource management and scaled down battles. It seems that my hero, Chris Taylor, forgot to add the ‘Supreme’ when making this game. However, if he had simply repackaged the original and tried to pass it off as a sequel, the OG fans would still have attacked him, so it was really a no win situation. Sometimes you can never satisfy gamers, especially us elitist RTS gamers. 

While the game certainly sacrifices complexity and strategy to appeal to a wider audience, it makes up for it in sheer fun. Yes the battles are smaller and may only require a child’s level of understanding to play, but I cannot deny that this game is pretty fun. Sometimes fun it what counts in video games. Yes, even in RTS games. 

Which brings me to another point. The original SupCom and SupCom:FA were hardcore RTS titles. You had to have an attention span greater than a four-year-old’s to complete even a single campaign mission. This is what made the game epic and allowed massively large battles to play out. No RTS game has ever had battles as big as the original SupCom. 

Supreme Commander 2 is not a hardcore RTS. It follows the model of mainstream RTS’s like Command & Conquer and Starcraft. While this is a completely new direction for the franchise, it does not spell certain doom. The game has some awesome qualities that I have already noted when I took a look at the demo.

Overall, I like the game, but I do prefer the style of the original.

Highlights

  • Fun action-oriented battles in the campaign and multiplayer
  • Awesome new research system
  • Awesome revamped ‘Tactical View’
  • Dual monitors is even more awesome with the new ‘Tactical View’
  • Low learning curve
Things I don’t Particulary Like
  • Resource management has been over-simplified
  • Campaign story is not very compelling (the voice acting makes me want to strangle myself)
  • Battles have been scaled waaaaay down
  • Multiplayer battles last about 30 minutes max with evenly skilled players
  • Low learning curve

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Supreme Commander 2So I loaded up the demo for Supreme Commander 2 the other day to try it out and I am still pretty excited about the release next Tuesday. As with any sequel, I am quite nervous about how well it will stack up against its predecessor. From the demo, I think that the game will be a worthy successor.

The demo gives you two tutorial and two campaign missions. The tutorial missions are extremely helpful for those new to the way SupCom handles the RTS genre. The campaign missions provide a nice sampling of land, air, and naval combat from the UEF perspective.

New Research System

I was very impressed with the new research system. You acquire research points from research facilities and may spend them in the tech tree to upgrade your units and structures. Tanks can be upgraded with anti-air missiles and shields to improve their effectiveness. Once an upgrade has been purchased, all units instantly benefit from it, even if they are currently in battle. Climbing up the tech tree is no longer solely dependent on how well your economy is performing like the first SupCom. I foresee an interesting multiplayer experience since knowing what upgrades to research first will give you a considerable advantage.

New Tactical View

In the first game, zooming out from the battlefield brought up the ’Tactical View’ where all of the on-screen units were represented by icons and you could more easily control your theater of war. This view has been enhanced by auto-grouping nearby units. Auto-grouped units have a numbered disc above them that will select the grouped units when clicked. Hot-keying control groups is still beneficial, but this new feature gives greater control over the battlefield, especially in hectic situations. It is entirely possible to fully control your units without ever hot-keying them into a control group.

The Square Enix Touch

The new maps in the demo’s campaign missions are pretty cool, especially the second where you fight on a series of platforms floating in the sky. This is one of the more noticeable influences of Square Enix on the game. They have also made the voice acting and some of the characters a bit campy, but that is Square Enix for you.

New Resource Management System

The major grievance I have against the demo is the new resource management system. In the first game, you collected and expended resources in real time. As you built a unit or structure, it would draw out from your resource pool at a constant rate. Now when a unit or structure is built, it immediately pulls out the full amount from your resource pool. This forces entirely too much micro-management when building a base and base-building is already micro-management enough for any RTS game.

With the previous real-time system, you could queue up a long list of structures to build and let your engineers run wild. Of course, this required you to plan ahead and not overstate your limits, but that is the nature of true strategy. Now, if you want to queue up a series of structures for an engineer to build, you must have all of the resources for all the structures at the time of queue creation, or you cannot add them to the queue.

This also extends to unit production. Unit production factories still have the awesome repeat order where you can give it a build order to constantly repeat, but if you do not have the resources to build that particular unit at that time, the factory will pause all production indefinitely. You must constantly watch all of your unit factories to make sure none of them have paused production. Periodically un-pausing them gets really old really quick and is a stress I do not need during battle.

Overall Experience

I am still pretty optimistic about the game. The new tac view and research system will add a lot to the multiplayer experience. I think the story is only going to be so-so, due to the campy Square Enix style, but thankfully RTS games are more about gameplay than story. Chris Taylor and his superb studio, Gas Powered Games, have certainly brought out a game that will easily contend with Starcraft 2 for top RTS this year. I will try to write up an official review in a couple of weeks after I have fully torn into the game.

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